﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameSetting : MonoBehaviour
{

    public Logcat.Tag LogTag = Logcat.Tag.all;
    static GameSetting s_instance;
    public static GameSetting Instance { get{return s_instance;} }
    void Awake()
    {
        s_instance = this;
    }
}
